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L O T T O C H A L L E N G E R v3.7
by John Lake
Released September 1, 1992
Copyright (C) 1989,1990,1991,1992
All Rights Reserved
Data Solutions
1529 Thistledown Drive
Brandon, Florida 33510
800-783-8934
813-653-3093
TABLE OF CONTENTS
Chapter 1 - Introduction To Lotto Challenger
Overview 1-1
Lotto Challenger Files 1-4
Before Getting Started 1-6
Loading Lotto Challenger 1-6
Selecting A Menu Option 1-7
Exiting Lotto Challenger 1-7
Chapter 2 - Update Lottery Data
Overview 2-1
Add New Drawing 2-1
Modify Previous Drawing 2-3
Delete Previous Drawing 2-3
Chapter 3 - Drawing Statistics
Overview 3-1
Drawing History 3-1
Number Frequency 3-2
Hot Numbers 3-2
Cold Numbers 3-3
Overdue Numbers 3-3
Drawing Summary 3-4
Chapter 4 - Quick Picks
Overview 4-1
Total Numbers 4-1
1 To 12 Range 4-1
13 To 31 Range 4-2
32 And Up Range 4-2
Remaining Picks 4-2
Cold Numbers 4-3
Overdue Numbers 4-3
Last Week's Draws 4-4
Hot Numbers 4-5
Favorite Numbers 4-5
Random Numbers 4-6
Chapter 5 - Number Systems
Overview 5-1
Play A Number System 5-3
Edit A Number System 5-4
TABLE OF CONTENTS (Continued)
Chapter 6 - Winner's Circle
Overview 6-1
Operation 6-1
Chapter 7 - History Mode
Overview 7-1
Operation 7-1
Chapter 8 - Configure New System
Overview 8-1
Operation 8-1
Chapter 9 - Select Another Lottery
Overview 9-1
Operation 9-1
Chapter 10- File Maintenance
Overview 10-1
Operation 10-1
Lotto Challenger User's Manual
CHAPTER 1 - INTRODUCTION TO LOTTO CHALLENGER
Overview:
Lotto Challenger is a lotto number selection program that can be
used with all Pick-5 and Pick-6 lotto games (with or without a
bonus number). The number of different lotteries you can play
is limited only by the size of your hard disk or the number of
floppies that you have available.
You can create a database file for each lottery that you play,
and then type in the previously drawn numbers if you wish.
However, Data Solutions keeps extensive lottery data base
information for all United States PICK-5 and PICK-6 lotto games,
as well as the Canadian 6/49 lotto game. The database files are
up to date, and contain a minimum of 100 drawings.
Lotto Challenger was designed with you, the user in mind. All
program functions are menu driven and easy to use. Menu options
are selected by using either the keyboard or a mouse. Screens
that require data entry prompt you every step of the way and do
not allow incorrect data to be entered. For example, when
entering numbers from previous lotto drawings, the program will
not let you enter the same drawing date more than once. It also
will not let you enter numbers greater than the highest number
drawn in your lottery. The program will not let you enter a
duplicate number for the same drawing.
A pop-up help window is always available when entering data that
shows you the various editing commands. Function key commands
are consistent throughout the program and are always displayed
at the bottom of the screen.
Lotto Challenger performs a statistical analysis of the numbers
drawn in previous drawings. Numbers are grouped into several
categories; Hot, Cold, Overdue, Last Drawing, 1 to 12, 13 to 31,
and 32 and up. Averages and percentages are calculated from all
previous drawings for all categories.
Copyright 1989,1992 Data Solutions Page 1-1
Lotto Challenger User's Manual
For example, the Hot numbers category might average 3 Hot
numbers per drawing. If this is a Pick-6 game, that means that
3 out of every 6 numbers drawn should be Hot numbers. It is
to your advantage then if 50% of the numbers you play each week
are Hot numbers. If 33% of the numbers drawn are in the 1 to 12
range, then 33% of the numbers you play each week also should be
in that range.
Lotto Challenger automatically picks your numbers each week
based on the data collected for the categories. This ensures
that the numbers you play each week are consistent with the
statistics for previous drawings.
In the Quick Picks function, if you want to play 10 numbers, the
program automatically determines how many of those 10 numbers
should be in the 1 to 12 range, 13 to 31 range, and 32 and up
range. The 10 numbers are picked from four categories (Hot,
Cold, Overdue, and Last Drawing) based on previous drawing
statistics. These numbers can be saved and printed and used in
one or more of the 20 number systems included with the program.
To understand number systems, compare the concept with a hunter
who is about to hunt a partridge. As the hunter approaches, the
entire flock of birds will fly up. What will he do? Obviously,
he will not use a rifle capable of shooting only one bullet that
he hopes will get a single bird. More than likely, he will use
a shotgun capable of shooting twenty or fifty pellets. That way
he will be able to hit as many as six partridges with a single
shot.
Playing lotto is very similar. If you want to play
successfully, you must use number systems to improve the odds of
winning. If you think about the fact that you are playing 5 or
6 numbers on one ticket, you should understand that it would
take an absolute miracle to guess the winning numbers correctly.
Such luck happens very seldom. It is therefore very important
to use number systems, because the more numbers you use in a
system, the better your odds of winning something.
Lotto Challenger has 20 number systems for PICK-5 and PICK-6
lotto games. These systems range in size from 8 numbers up to
30 numbers. If you don't want to use these systems, you can
enter up to 20 of your own systems using the "Edit A Number
System" option.
Copyright 1989,1992 Data Solutions Page 1-2
Lotto Challenger User's Manual
To enter a new number system, you MUST use a system out of one
of the several books available on numbers systems. You CANNOT
randomly type in just any numbers into a system. Doing so will
produce unpredictable results and would not be to your
advantage. If you want to experiment with other systems, we
suggest that you order one or more of Robert Serotic's books.
We suggest that for the first few weeks that you use Lotto
Challenger, you play several systems without purchasing any
tickets. Keep a record of the number of winning tickets for
each system to find which system(s) work the best for the
lottery you are playing. You also can use the "History Mode"
option to set time back several drawings so that you can test
number systems using statistical data from a week, month or a
year ago.
Playing several systems each week is easy. Lotto Challenger
automatically picks your numbers, substitutes them into the
system(s) of your choice, and then checks the resulting tickets
for winners each week. A typical weekly routine would be:
A. Use the "Quick Picks" option to pick your numbers based on
the statistical analysis of previous drawings. Save these
numbers to a file.
B. Use the "Play A Number System" option to select the number
system(s) you will play. Select the file that you saved
previously in "Quick Picks." The program substitutes the numbers
in the number system with the numbers saved in the "Quick Picks"
file. Save and print the resulting tickets.
C. Use the "Update Lottery Data" option to enter the numbers
that are drawn in the next drawing.
D. Use the "Winner's Circle" option to check the numbers on
your tickets against the numbers drawn.
Refer to Chapters 1 to 6 for more information on the above
functions.
Copyright 1989,1992 Data Solutions Page 1-3
Lotto Challenger User's Manual
Lotto Challenger Files:
FLORIDA.DAT Data file for the Florida Lottery (See Note 1)
FLORIDA.PIK Sample Quick Pick file
FLORIDA.TIK Sample Ticket file
HISTORY.DOC A list of changes by version number
LC.CFG Lotto Challenger configuration file (See Note 2)
LC.DOC Lotto Challenger User's manual
LC.EXE Lotto Challenger program file
LC.OVR Lotto Challenger overlay file (See Note 3)
PRODUCTS.DOC Other product descriptions and order form
README.1ST How to install Lotto Challenger
REGISTER.DOC Registration information and registration form
WHEEL5.IX Index file for Pick-5 number systems (See Note 4)
WHEEL6.IX Index file for Pick-5 number systems " "
WHEEL5.SYS 20 number systems for Pick-5 lotto games " "
WHEEL6.SYS 20 number systems for Pick-6 lotto games " "
NOTE:
(1) At least one data file (a file with the extension of "DAT")
must be present to use Lotto Challenger. If there are no data
files present in the data file directory, you will be prompted
to enter information pertaining to the lottery you wish to play.
The program will then create a data file.
Data files are available from Data Solutions for all PICK-5 and
PICK-6 United States lotteries and the Canadian 6/49 lottery.
The files contain a minimum of 100 drawings and are up to date.
(2) The file LC.CFG contains configuration information for Lotto
Challenger. To change the default configuration, you must first
delete this file by typing "DEL LC.CFG" (without the quotes) and
press ENTER. Next load the program by typing "LC" and press
ENTER. You will be prompted to answer the following questions:
A. HOW MANY DRAWINGS FOR HOT AND COLD NUMBERS? The number
of drawings entered here determines what numbers are Hot,
Cold and Overdue. The program default is 10 drawings.
A Hot number is then any number drawn at least once in the
last 10 drawings. A cold number is any number that has not
been drawn in the last 10 drawings.
B. USE DEFAULT DRIVE FOR DATA FILES? The default answer
for this question is "Y", which means that the program will
look for the data files (files with extensions of DAT, PIK,
or TIK) in the same directory where your Lotto Challenger
program files (LC.EXE and number system files) are located.
Copyright 1989,1992 Data Solutions Page 1-4
Lotto Challenger User's Manual
If you answer "N" to this question, you will be prompted to
"ENTER PATH FOR DATA FILES." For this question, you must
enter the complete DOS path where your data files are
located. For example, lets say that your program files are
located in the subdirectory C:\LC on your hard disk, and
that your data files are in subdirectory C:\LC\DATA. The
correct answer to the question would be "C:\LC\DATA\"
(without the quotes).
If you do not have a hard drive, but have 2 disk drives,
you may want to keep your data files in the second drive.
That way you won't have to worry about running out of disk
space when your data file(s) gets large. You can play
several lotteries simply by having a separate data diskette
for each lottery. If your program diskette is in Drive A,
and your data disk is in Drive B, simply answer the
question "ENTER PATH FOR DATA FILES" with "B:\" (without
the quotes).
C. DISPLAY SHAREWARE SCREENS? If you answer this question
"N", the opening and closing shareware screens will not be
displayed. This option only works on registered versions.
D. LOWEST NUMBER OF MATCHES FOR BONUS NUMBERS? This
question applies only to Pick-6 lotto games that use a
bonus number. The default answer is "5." How this question
is answered determines when the program considers a bonus
number a winning number. For example, in Arizona and most
other lotteries with bonus numbers, there must be 5 other
matching numbers before the bonus number counts. One
exception is the Pennsylvania Wildcard lotto, which accepts
a bonus number with 3 to 5 other matches. Anyone playing
the Wildcard lotto should answer this question with a "3."
(3) If you are running Lotto Challenger from a diskette, it is
very important that the diskette containing the program file
LC.OVR remain in the drive. This file contains program overlays
for the various menu functions and needs to be accessed
periodically during program use.
(4) At least one number system file (a file with extension
"SYS") and the numbers system index file (extension "IX") must
be present to use the "Number Systems" menu option. If you are
only playing a Pick-6 lotto game, the files WHEEL5.SYS and
WHEEL5.IX are not needed by the program.
Copyright 1989,1992 Data Solutions Page 1-5
Lotto Challenger User's Manual
Before Getting Started:
We suggest that you make a backup copy of the diskette before
using the program. Use the DOS Diskcopy command to copy the
diskette. Store the original in a safe place and use the backup
for everyday use.
IMPORTANT: It is essential that your CONFIG.SYS file contain the
following line: FILES=20. The CONFIG.SYS file is located in the
root directory of your hard drive. If you don't have a hard
drive, it is located on your DOS boot diskette.
If this line is not in the CONFIG.SYS file, you must use a text
editor to add the line. After the line has been added, reboot
your computer before attempting to load Lotto Challenger. If
this line is not in the CONFIG.SYS file, you may experience
errors when trying to use the "Play A Number System" option.
Loading Lotto Challenger:
If you load Lotto Challenger from a diskette, be sure that the
DOS prompt shows the correct drive (usually "A>" or "B>") before
loading the program. If you load Lotto Challenger from your
hard drive, be sure to change the default directory to the
subdirectory where the Lotto Challenger program files are
located. If you intend to use a mouse with Lotto Challenger, be
sure to load the mouse driver prior to loading Lotto Challenger.
To load Lotto Challenger, type "LC" (without the quotes) at the
DOS prompt and press ENTER. The Lotto Challenger title screen
is displayed. Press any key to continue. What happens next
depends on how many lottery database files that you have (files
with an extension of DAT).
If you have more than one data file, a window appears on the
screen with the names of the data files. Select the file that
you want to play by using the arrow keys or mouse to highlight
the name and press the ENTER key or left mouse button. The
Lotto Challenger main menu is then displayed.
If you only have one data file, the Lotto Challenger main menu
is displayed immediately after typing "LC."
Copyright 1989,1992 Data Solutions Page 1-6
Lotto Challenger User's Manual
If there are no data files present when you load the program,
the Configuration screen will be displayed. You must complete
the screen with information pertaining to your lottery before
you can continue. Refer to Chapter 8, "Configure New System,"
for more information. After pressing the END key to update the
configuration screen, the Lotto Challenger main menu is
displayed.
Selecting A Menu Option:
There are three ways to select a menu option from the main menu:
1. Press the appropriate function key.
2. Highlight the option you want using the up or down arrow
keys and press the ENTER key.
3. Highlight the option you want using the mouse and press
the left mouse button. The left mouse button is equivalent
to the ENTER key on the keyboard. The right mouse button
is equivalent to the ESC key. Be sure your mouse driver is
loaded prior to loading Lotto Challenger.
Exiting Lotto Challenger:
To exit Lotto Challenger, select the "Quit" option from the main
menu using either the function key, arrow keys, or mouse.
NOTE: It is very important to use the "Quit" option before
turning off your computer. Failure to do so could result in
loss of data or corrupted data.
Copyright 1989,1992 Data Solutions Page 1-7
Lotto Challenger User's Manual
CHAPTER 2 - UPDATE LOTTERY DATA
Overview:
The "Update Lottery Data" option is activated by pressing the F1
key from the Lotto Challenger main menu. The options available
from the Update menu are "Add New Drawing," "Modify Previous
Drawing," "Delete Previous Drawing" and "Quit."
Select the "Add New Drawing" option to enter all the numbers
from previous drawings for your lottery, or to enter the winning
numbers each week as they are drawn.
Data files for all United States PICK-5 and PICK-6 lotteries and
the Canadian 6/49 lottery can be ordered from Data Solutions.
These files contain a minimum of 100 drawings and are up to
date.
You should update your lottery data file each week with that
week's winning numbers before using the "Winner's Circle" option
to check for winning tickets.
The "Modify Previous Drawing" option is used to change previous
drawing information in the event that you enter incorrect data.
Use the "Delete Previous Drawing" option if you want to delete
some older drawings. Select the "Quit" option to return to the
Lotto Challenger main menu.
Add New Drawing:
The "Add New Drawing" option is activated by selecting option 1
from the Update menu. The "Add New Drawing" window appears with
the cursor positioned on the "Drawing Date" field. Valid
command keys are displayed at the bottom of the screen.
If you enter a number that is only one digit long, you must
press the ENTER key to go to the next field. The cursor
automatically advances to the next field if a 2 digit number is
entered.
Copyright 1989,1992 Data Solutions Page 2-1
Lotto Challenger User's Manual
Enter the drawing date that you wish to add in the format
month/day/year. A message at the bottom of the window reminds
you what to enter as you move from field to field. After
entering the drawing date, enter the numbers drawn for that
date. If your lottery uses Bonus numbers, enter the bonus
number in the last (bottom) number field.
If you try to enter anything other than a number in any of the
fields in this window, the program will not accept your input.
You will receive an error message if you try to enter a number
that is out of range. For example, if your lottery only uses 49
numbers, the program will not allow you to enter a number less
than 1 or greater than 49. Valid numbers for dates are also
checked.
If you press the F1 key, a help window will appear with all the
editing keys that are available while entering data. Press any
key to clear the help window.
After you have entered all the information and are satisfied
that it is correct, press the END key (usually located on the
"1" key on your numeric keypad) to save the information.
Before the information is saved, the program first checks to see
if the date you entered already exists in the file. If it does,
you get a message informing you of the duplicate date, and the
information is not saved.
After you press the END key and the information has been saved,
a small window appears with the drawing date and numbers that
you just entered. If you continue to add more drawings at this
point, the window will show you up to the last 5 drawings
entered.
When you are finished entering drawing information, press the
ESC key or press the right mouse button to exit.
Copyright 1989,1992 Data Solutions Page 2-2
Lotto Challenger User's Manual
Modify Previous Drawing:
The "Modify Previous Drawing" option is activated by selecting
option 2 from the Update menu. The "Modify Drawing" window
appears at the top of the screen. Below this window another
window prompts you to enter the drawing date to modify. Valid
command keys are displayed at the bottom of the screen.
Enter the date in the format month/day/year and press the ENTER
key. If the date does not exist in the data file, a message
will be displayed alerting you to that fact. If the date
entered exists in the data file, the date and the numbers
previously entered for that date are displayed in the "Modify
Drawing" window.
Use the TAB or arrow keys to position the cursor on the
number(s) that you want to change and type the correct
number(s). Pressing the F1 key displays a help window with the
editing keys that are available. Press any key to clear the
help window.
After all the changes have been made, press the END key to save
the information. If there are no other drawings to modify,
press the ESC key or right mouse button to return to the Update
menu.
Delete Previous Drawing:
The "Delete Previous Drawing" option is activated by selecting
option 3 from the Update menu. The "Delete Drawing" window
appears at the top of the screen. Below this window another
window prompts you to enter the drawing date to delete. Valid
command keys are displayed at the bottom of the screen.
Enter the date in the format month/day/year and press the ENTER
key. If the date does not exist in the data file, a message
appears informing you of that fact.
If the date entered exits in the data file, the drawing
information is displayed in the "Delete Drawing" window. You
are then asked if you want to continue with the deletion. Type
"Y" and press ENTER to delete the drawing, or type "N" and press
ENTER to cancel the deletion. When you are finished, press the
ESC key or the right mouse button to return to the Update menu.
Copyright 1989,1992 Data Solutions Page 2-3
Lotto Challenger User's Manual
CHAPTER 3 - DRAWING STATISTICS
Overview:
The "Drawing Statistics" option is activated by pressing the F2
key from the Lotto Challenger main menu. The options available
from the Statistics menu are "Drawing History," "Number
Frequency," "Hot Numbers," "Cold Numbers," "Overdue Numbers,"
"Drawing Summary" and "Quit."
A window at the bottom of the screen displays the number of
drawings in the data file, the date of the last drawing and
whether History mode is on or off. Refer to Chapter 7 for more
information on History mode. After selecting any of the
Statistics menu options, you can press the ESC key or the right
mouse button to return to the Statistics menu.
If an option contains more than one screen full of information,
press any key or the left mouse button to continue to the next
screen. Press the F10 to print the information for that option.
If an option contains more than one screen of information, it is
not necessary to scan through all the screens before pressing
F10.
Valid command keys are displayed in a window at the bottom of
the screen. Select the "Quit" option from the Statistics menu
to return to the main menu.
Drawing History:
Select the "Drawing History" option to display or print all the
drawings previously entered for your lottery. Bonus numbers are
displayed in inverse video on the screen. The drawings are
displayed in ascending order from the oldest drawing to the most
recent drawing. If History mode is on, the last drawing
displayed is the most recent drawing date minus the number of
drawing entered to go back in history.
This option is useful for checking the numbers previously
entered in the data file for accuracy. If a mistake is found,
use the "Modify Drawing" option on the Update menu to correct
the error.
Copyright 1989,1992 Data Solutions Page 3-1
Lotto Challenger User's Manual
Number Frequency:
Select the "Number Frequency" option to display or print how
many times each number has been drawn, and the last date each
number was drawn.
The numbers are displayed starting with the number that has been
drawn the most down to the number that has been drawn the least.
If History mode is on, the frequency displayed for each number
is for all drawings up to that date in history. If an asterisk
precedes a number, it indicates that the number was drawn in the
last drawing.
This option is useful for determining what numbers are the most
active and what numbers are sleepers.
Hot Numbers:
Select the "Hot Numbers" option to display or print the numbers
that are currently Hot or were drawn in the last drawing. An
asterisk next to a number indicates that it was drawn in the
last drawing. Bonus numbers are displayed in inverse video.
Hot numbers are displayed starting with the Hot numbers that
have been drawn the most down to the Hot numbers that have been
drawn the least.
Lotto Challenger considers a number to be Hot if it has been
drawn at least once in the past 10 drawings (default). If you
wish to change this default, you must delete the file LC.CFG.
Refer to Chapter 1 for more information. If History mode is on,
then Hot numbers are numbers that were drawn at least once in
the 10 drawings prior to the date history is set to.
This option is useful for determining which numbers are
currently the most active. If a number is Hot, there is a very
good chance that the number will be drawn again soon. If you
analyze the drawing statistics, you will find that Hot numbers
account for the majority of the numbers drawn in most drawings.
Copyright 1989,1992 Data Solutions Page 3-2
Lotto Challenger User's Manual
Cold Numbers:
Select the "Cold Numbers" option to display or print the numbers
that are currently Cold. Cold numbers are displayed starting
with Cold numbers that have not been drawn for the longest
period.
Lotto Challenger considers a number to be Cold if it has not
been drawn in the last 10 drawings (default) and if the number
is not Overdue (see below). If History mode is on, then Cold
numbers are numbers that have not been drawn in the 10 drawings
prior to the date history is set to (if the numbers are not
Overdue as of that date).
This option is useful for determining what numbers are currently
the least active. While Cold numbers aren't drawn as often as
Hot numbers, there are usually 1 or 2 Cold numbers in every
drawing. It is important to be aware of these numbers and to
include some of them in each game you play.
Overdue Numbers:
Select the "Overdue Numbers" option to display or print the
numbers that are currently Overdue. Overdue numbers are
displayed starting with Overdue numbers that have not been drawn
for the longest period.
Lotto Challenger considers a number to be Overdue if it has not
been drawn in the last 10 drawings (default) and if the number
is in the upper 25% of the number frequency list.
If History mode is on, then Overdue numbers are numbers that
have not been drawn in the 10 drawings prior to the date history
is set to, and are in the upper 25% of the number frequency
list.
This option is useful for determining which numbers are
currently inactive, but in the past showed above average
activity. It is important to be aware of Overdue numbers and to
include at least 1 of them in each game you play.
Copyright 1989,1992 Data Solutions Page 3-3
Lotto Challenger User's Manual
Drawing Summary:
Select the "Drawing Summary" option to display or print a
breakdown of the categories for all previous drawings or for a
specified number of drawings.
After you select the Drawing Summary option, you are prompted to
enter how many drawings you want in the Drawing Summary. For
example, if you enter 50, then the Drawing Summary will only be
for the last 50 drawings.
If you press the ENTER key when prompted to enter the number of
drawings, the program defaults to the total number of drawings
in the data file minus the number of weeks used to determine Hot
and Cold numbers (the default is 10 weeks).
For example, if there are 117 previous drawings, the program
will default to 107 drawings for the Drawing Summary. This is
necessary because it is not possible to determine if a number is
Hot or Cold for the first 10 drawings in history.
Each drawing date is listed with the number of times numbers
occurred in the Hot, Last, Cold and Overdue categories. Each
drawing date also has a breakdown of how many numbers were drawn
in the ranges 1 to 12, 13 to 31, and 32 and up.
The drawings are displayed from the oldest drawing to the most
current drawing. If History mode is on, the summary includes
only drawings up to and including the date history is set to.
An average and a percentage is shown for each category at the
end of the Drawing Summary. For example, the average for all
drawings for the category "Hot Numbers" might be 3.4 and the
percentage might be 56.4.
This means that in a Pick-6 game, 3.4 out of every 6 numbers
drawn have been Hot numbers. If you play a number system that
uses 18 numbers, 56.4% of the numbers you play should be numbers
that are currently Hot. If numbers in the 1 to 12 range average
1.3 draws per game or 22.1%, and 18 numbers are played, 22.1% of
the numbers you play should be in the 1 to 12 range.
Copyright 1989,1992 Data Solutions Page 3-4
Lotto Challenger User's Manual
The "Drawing Summary" option is a valuable tool when it comes to
picking the numbers to play. By using the Drawing Summary, you
are assured that the numbers you play are consistent with
previous drawing statistics. When you pick your numbers in this
manner, and then use a number system included with the package,
you dramatically increase your odds of winning.
Use the "Quick Picks" option, described in the next chapter, to
pick the numbers you will play. If you run the Drawing Summary
prior to entering Quick Picks, the program automatically picks
your numbers based on the Drawing Summary statistics. You only
have to tell "Quick Picks" how many numbers you want to play.
The Drawing Summary can be run from the Drawing Statistics menu
or directly from Quick Picks. If the Drawing Summary is run
from Quick Picks, you cannot display or print the summary.
Copyright 1989,1992 Data Solutions Page 3-5
Lotto Challenger User's Manual
CHAPTER 4 - QUICK PICKS
Overview:
The "Quick Picks" option is activated by pressing the F3 key
from the main menu. If you have previously run the Drawing
Summary from the Statistics menu or from Quick Picks, the
program will use the averages and percentages previously
calculated for all categories, and you will be taken directly to
the Quick Picks screen.
If you have not previously run the Drawing Summary, you are
asked if you want to use the statistics from the Drawing
Summary. If this question is answered with "Y," you are then
asked how many drawings you want to include in the summary. The
program pauses while it calculates the averages and percentages
for all categories, and then takes you to the Quick Picks
screen.
Total Numbers:
Enter how many numbers you want to play and press the ENTER key.
The number of numbers played is usually dependent upon the
number system that you are going to play. If you are playing a
number system that use 18 numbers, then you should enter 18 in
this field.
1 to 12 Range:
If you ran the Drawing Summary prior to entering the Quick Picks
screen, this field automatically displays the recommended number
of numbers to play in the 1 to 12 range. Press the ENTER key to
accept the number displayed. If you didn't run the Drawing
Summary, or if you wish to change what is displayed, enter the
number of numbers in the 1 to 12 range that you want to play and
press the ENTER key.
Copyright 1989,1992 Data Solutions Page 4-1
Lotto Challenger User's Manual
13 to 31 Range:
If you ran the Drawing Summary prior to entering the Quick Picks
screen, this field automatically displays the number of numbers
to play in the 13 to 31 range. Press the ENTER key to accept
the number displayed. If you didn't run the Drawing Summary, or
if you wish to change what is displayed, enter the number of
numbers in the 13 to 31 range that you want to play and press
the ENTER key.
32 and Up Range:
If is not necessary to enter a number for this range since the
program automatically calculates the number by subtracting the
numbers entered for the 1 to 12 range and the 13 to 31 range
from the total numbers played.
Remaining Picks:
The Remaining Picks field displays the number of numbers yet to
be picked. Initially this field contains the number entered in
the "Total Numbers" field. Each time a number is picked from
one of the following categories, the "Remaining Picks" field is
decreased by one.
When Remaining Picks is zero, you are asked if you want to save
the numbers picked. If you answer "N," you are returned to the
main menu. If you answer "Y," you are asked to enter a name for
your Pick file. Enter a name up to eight characters long and
press the ENTER key. The program automatically adds the
extension ".PIK" to the name that you enter. For example, if
you enter the name FLORIDA, the full file name will be
FLORIDA.PIK.
After the file is saved, you are asked if you want to print your
Quick Pick numbers. If you answer "Y," you will receive a
listing of the categories and the numbers played in each
category. The listing also will show the name of the Pick file
and the order of the numbers in the file.
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Lotto Challenger User's Manual
The numbers are substituted into the number system in the order
that they appear in the file. Order is determined by the order
in which the numbers are picked. If Cold numbers are picked
first, then Cold numbers will appear at the beginning of the
file.
Cold Numbers:
If you ran the Drawing Summary prior to entering the Pick Quicks
screen, this field automatically displays the recommended number
of Cold numbers to play. Press the ENTER key to accept the
number displayed. If you didn't run the Drawing Summary, or if
you wish to change what is currently displayed, enter the number
of Cold numbers that you wish to play and press the ENTER key.
The program randomly picks from the numbers that are "Cold"
until it picks the number of Cold numbers entered. The numbers
picked are displayed to the right of the "Cold Numbers" field,
and to the right of the three range fields above. For example,
if the number 15 is picked, it is displayed to the right of the
"Cold Numbers" field, and to the right of the "13 to 31 Range"
field.
If the number entered in the "Cold Numbers" field is greater
than the number of numbers that are presently "Cold," the
program changes the number entered to the number of Cold numbers
that are available. You must make up the difference in one of
the other categories.
The Cold numbers that are picked cannot exceed any of the
numbers entered for the three different ranges. For example, if
you enter "3" for the "1 to 12 Range," there cannot be more than
3 Cold numbers picked in this range.
Overdue Numbers:
If you ran the Drawing Summary prior to entering the Quick Picks
screen, this field automatically displays the number of Overdue
numbers to play. Press the ENTER key to accept the number
displayed. If you didn't run the Drawing Summary, or if you
wish to change what is currently displayed, enter the number of
Overdue numbers that you want to play and press the ENTER key.
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The program randomly picks from the numbers that are "Overdue"
until it picks the number of Overdue numbers entered. The
numbers picked are displayed to the right of the "Overdue
Numbers" field, and to the right of the three range fields
above. For example, if the number 20 is picked, it is displayed
to the right of the "Overdue Numbers" field, and to the right of
the "13 to 31 Range" field.
If the number entered in the "Overdue Numbers" field is greater
than the number of numbers that are Overdue, the program changes
the number entered to the number of Overdue numbers that are
available. You must make up the difference in another category.
The Overdue numbers that are picked cannot exceed any of the
numbers entered for the three different ranges. For example, if
you enter "5" in the "13 to 31 Range" field, there cannot be
more than 5 Overdue numbers picked in this range.
Last Weeks Draws:
If you ran the Drawing Summary prior to entering the Quick Picks
screen, this field automatically displays the number of Last
Week's numbers to play. Press the ENTER key to accept the
number displayed. If you didn't run the Drawing Summary, or if
you wish to change what is displayed, enter the number of Last
Week's numbers that you want to play and press the ENTER key.
The program randomly picks from Last Week's numbers until it
picks the number of numbers entered. The numbers picked are
displayed to the right of the "Last Week's Draws" field, and to
the right of the three range fields. For example, if the number
3 is picked, it is displayed to the right of the "Last Week's
Draws" field, and to the right of the "1 to 12 Range" field.
You cannot enter a number in the "Last Week's Draws" field that
is larger than the number of numbers drawn in your lottery. The
numbers that are picked cannot exceed any of the numbers entered
for the three different ranges.
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Hot Numbers:
If you ran the Drawing Summary prior to entering the Quick Picks
screen, this field automatically displays the number of Hot
number to play. Press the ENTER key to accept the number
displayed. If you didn't run the Drawing Summary, or if you
wish to change what is displayed, enter the number of Hot
numbers that you want to pick and press the ENTER key.
The program randomly picks from the numbers that are "Hot" until
it picks the number of Hot numbers entered. The numbers picked
are displayed to the right of the "Hot Numbers" field, and to
the right of the three range fields. For example, if the number
25 is picked, it is displayed to the right of the "Hot Numbers"
field and to the right of the "13 to 31 Range" field.
If the number entered in the "Hot Numbers" field is greater than
the number of numbers that are Hot, the program changes the
number to the number of Hot numbers that are available. You
must make up the difference in another category.
The Hot numbers that are picked cannot exceed any of the numbers
entered for the three different ranges. For example, if you
enter 10 in the "1 to 12 Range" field, there cannot be more than
10 Hot numbers picked in this range.
Favorite Numbers:
Enter how many "Favorite Numbers" that you want to include with
your other picks and press the ENTER key. You are then asked to
enter your Favorite numbers. Type in each number and press the
ENTER key.
The numbers are displayed to the right of the "Favorite Numbers"
field, and to the right of the three range fields. For example,
if you enter the number 30, it is displayed to the right of the
"Favorite Numbers" field and to the right of the "13 to 31
Range" field.
The favorite numbers that you enter cannot exceed any of the
numbers entered for the three different ranges. For example, if
you enter 3 in the "1 to 12 Range" field and 3 numbers have
already been picked in this range, you are not allowed to enter
a Favorite number in this range. You also are not allowed to
enter a number that has already been picked in another category.
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Random Numbers:
Enter how many "Random Numbers" that you want to include with
your other picks and press the ENTER key. Numbers are then
picked at random from any of the above categories. The numbers
are displayed to the right of the "Random Numbers" field and to
the right of the three range fields. For example, if the number
10 is picked, it is displayed to the right of the "Random
Numbers" field and to the right of the "1 to 12 Range" field.
The Random numbers that are picked cannot exceed any of the
numbers entered for the three different ranges. For example, if
you enter 5 in the "13 to 31 Range" field and five numbers have
already been picked in this range, then none of the Random
numbers picked can be in this range. Numbers that have already
been picked in another category cannot be picked again.
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CHAPTER 5 - NUMBER SYSTEMS
Overview:
The "number Systems" option is activated by pressing the F4 key
from the main menu. The options available from the Number
Systems menu are "Play A Number System," "Edit A Number System"
and "Quit." Select "Quit" to return to the Lotto Challenger main
menu.
Select the "Play A Number System" option to play one of the 20
number systems provided for Pick-5 and Pick-6 games. Prior to
selecting this option, you must first use the Quick Picks option
to create at least one ".PIK" file with the numbers you are
going to play. See Chapter 4 for more information on the Quick
Picks option.
Select the "Edit A Number System" option to edit any of the 20
existing number systems, or to enter your own number systems.
Do not attempt to edit a number system unless you have a good
number system book.
If you want to experiment with other systems, Data Solutions
sells several Lotto books written by the famous Robert Serotic.
These books contain hundreds of number systems that you can
enter using the "Edit A Number System" option.
The following system is one of the number systems included for
Pick-6 games (Option J). It uses 10 numbers that are played in
15 tickets. The system guarantees that if the 6 numbers drawn
are in the 10 numbers you play, you will win at least second
prize (5 out of 6). This is how the system looks after it has
been entered using the "Edit A Number System" option from the
Number Systems menu:
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Lotto Challenger User's Manual
01. 01 02 03 04 05 06
02. 01 02 03 07 08 09
03. 01 02 04 06 09 10
04. 01 02 06 07 08 10
05. 01 03 04 05 07 10
06. 01 03 04 08 09 10
07. 01 05 06 07 08 09
08. 01 05 06 08 09 10
09. 02 03 04 05 07 08
10. 02 03 05 06 08 10
11. 02 03 05 07 09 10
12. 02 04 05 07 08 09
13. 02 04 05 07 08 10
14. 03 04 06 07 08 09
15. 03 04 06 07 09 10
If you select the "Play A Number System" option from the Number
Systems menu and then select this system (option J), you are
asked to select a ".PIK" file that you previously saved using
the "Quick Picks" option.
Let's say that the ".PIK" file you select contains the following
10 numbers in this order: 12, 15, 20, 23, 28, 30, 34, 39, 43,
49. The program takes the numbers from the ".PIK" file and
substitutes them into the above system based on their order in
the file. The number 1 is replaced with the first number, 12.
The number 2 is replaced with the second number, number 15, etc.
When all the numbers have been substituted into the system, the
tickets look like this:
01. 12 15 20 23 28 30
02. 12 15 20 34 39 43
03. 12 15 23 30 43 49
04. 12 15 30 34 39 49
05. 12 20 23 28 34 49
06. 12 20 23 39 43 49
07. 12 28 30 34 39 43
08. 12 28 30 39 43 49
09. 15 20 23 28 34 39
10. 15 20 28 30 39 49
11. 15 20 28 34 43 49
12. 15 23 28 34 39 43
13. 15 23 28 34 39 49
14. 20 23 30 34 39 43
15. 20 23 30 34 43 49
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Lotto Challenger User's Manual
We recommend that you print and save your tickets generated by
the number system. You can then use the listing to mark your
lottery tickets. Use the ticket file (extension .TIK) later to
compare your tickets to the numbers drawn that week using the
"Winner's Circle" menu option. See Chapter 6 for more
information about the "Winner's Circle" option.
Play A Number System:
Select the "Play A Number System" option to play one of the 20
number systems provided. Prior to selecting this option you
must save at least one ".PIK" file with the "Quick Picks"
option.
Select a system by using the arrow keys or mouse to highlight
the system name and press ENTER. You also can type the letter
preceding the system name. Once you have selected a system, the
prize guarantee for that system is displayed at the bottom of
the screen. Press any key to continue, or press ESC to cancel.
After you select a number system, a window is displayed with the
names of the ".PIK" files previously saved. Highlight the name
of the PIK file you want to use by using the arrow keys or
mouse, and press ENTER or the left mouse button. Press the ESC
key or right mouse button to cancel and return to the Number
Systems menu.
If you attempt to select a ".PIK" file with fewer numbers than
the number system you chose, you will receive an error message.
The file must contain at least as many numbers as the number of
numbers in the number system that you select to play.
After you have selected a ".PIK" file, the program substitutes
the numbers in the number system with the numbers in the ".PIK"
file. The resulting tickets are displayed on the screen. Valid
command keys are displayed in a window at the bottom of the
screen.
If there is more than one screen of tickets, press any key other
than a command key or press the left mouse button to display the
next screen. It is not necessary to display all the screens
prior to saving or printing the tickets. Press the ESC key or
the right mouse button to cancel and return to the Number
Systems menu.
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Press the F8 key to save and print the tickets displayed. Make
sure your printer is ready before selecting this option. You
are asked to enter a ticket filename. The default filename is
the filename used for the ".PIK" file that you selected. You
can use this name or type in a different name. The extension
".TIK" is automatically added to the name.
This file is used by the "Winner's Circle" option to compare
your tickets to the numbers drawn that week. Press the F9 key
to save the tickets without printing. Press the F10 key to
print the tickets without saving.
Edit A Number System:
Select the "Edit A Number System" option to edit one of the 20
number systems provided, or to enter your own system(s). You
must have a book on number systems to enter a new system. Do
NOT attempt to create a system by randomly entering your own
numbers.
Select a system to edit by using the arrow keys or mouse to
highlight the system name and press the ENTER key or left mouse
button. You also can type the letter preceding the system name.
Select "Quit" to return to the Number Systems menu.
After you select a number system to edit, you are asked to enter
the number of tickets for the system. Enter a number between 1
and 480. Next enter how many numbers you want to play in the
system.
You are then asked to enter the number system description on the
next three lines. For example, a description might be "First
prize - Jackpot (6 out of 6) is guaranteed if 6 of the 10
numbers are correct."
If you enter number systems from any of Robert Serotic's Lotto
books, he includes a prize guarantee for each system. After you
have entered the description, press the END key to update the
information, or press the ESC key or right mouse button to
cancel and return to the Number Systems menu.
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Lotto Challenger User's Manual
After you press the END key, the screen clears and you must
enter the numbers for each ticket (see the example in the
overview in this chapter). Type in the numbers and press the
ENTER key to go to the next ticket. Press the ESC key or the
right mouse button to cancel and return to the Number Systems
menu.
When you have entered all the tickets, press the END key to save
the number system. The number of numbers and tickets in the
system determine the name the number system is given. For
example, a system with 10 numbers and 15 tickets is given the
name "10 NUMBERS, 015 TICKETS."
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Lotto Challenger User's Manual
CHAPTER 6 - WINNER'S CIRCLE
Overview:
The "Winner's Circle" option is activated by pressing the F5 key
from the main menu. This option is user to compare the tickets
saved using the "Play A Number System" option with the Lotto
numbers drawn that week. See Chapter 5 for more information on
Number Systems.
Prior to selecting this option, you must save a least one ticket
file (extension ".TIK") using the "Play A Number System" option.
You also must enter the week's winning numbers using the "Add
New Drawing" option from the Update menu. Refer to Chapter 2
for more information.
Operation:
After you select the "Winner's Circle" option, the names of the
ticket files are displayed in a window. Use the arrow keys or
mouse to highlight the filename that you want to check and press
the ENTER key or the left mouse button.
The screen clears and the tickets for the file that you selected
are displayed. Bonus numbers drawn are displayed in inverse
video. To the right of each ticket in parentheses is the number
of numbers in that ticket that matched that week's winning
numbers. Valid command keys are displayed in a window at the
bottom of the screen, along with the winning numbers for that
week.
Press the ESC key or the right mouse button to cancel and return
to the main menu. Press the F10 key to print the ticket
information. It is not necessary to scan through all the
screens before selecting the print option.
Press any other key or the left mouse button to go to the next
screen. If there is more than one screen of tickets, the second
screen of tickets is displayed. If not, the ticket summary
screen is displayed. The summary screen gives a breakdown of
how many tickets had 0 matches, 1 match, 2 matches, 3 matches,
etc. Press the ESC key or the right mouse button to return to
the Lotto Challenger main menu.
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CHAPTER 7 - HISTORY MODE
Overview:
The "History Mode" option is activated by pressing the F6 key
from the main menu. History Mode is used to set time back a
particular number of drawings. Once History Mode has been set,
the program bases it's calculations on the drawings up to the
date History Mode is set to.
History Mode is very useful for testing number systems on
previous drawings. For example, if you want to test how well a
particular number system would have done 10 drawings ago, you
would set History Mode to -10 drawings.
You then select the "Quick Picks" option and run the Drawing
Summary so that the program automatically picks your numbers
based on the statistical analysis of drawings up to that date in
history. Save the numbers that are picked to a PIK file.
Next select the "Play A Number System" option from the Number
Systems menu to substitute the numbers picked in "Quick Picks"
with the number system you are testing. Save the resulting
tickets to a TIK file.
Choose "History Mode" and set it to -9 drawings. Select the
"Winner's Circle" option to compare the tickets from your number
system to the numbers picked in the next drawing.
Operation:
After you select the "History Mode" option, you are asked to
enter the number of drawings to go back. History is initially
set to zero or off. Enter a number from 1 up to the total
number of drawings on file to turn History Mode on. To turn
History Mode off, select "History Mode" and enter a zero.
For example, let's say that there are 70 drawings currently on
file and the last drawing date is 12/20/92. You select "History
Mode" and enter a "1" and press ENTER. The bottom of the main
menu screen now shows 69 drawings on file and the last drawing
date as 12/13/92. An indicator at the bottom of the screen
shows "History On (-1)." To return to the present, select
"History Mode" again. Enter a "0" and press ENTER.
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Lotto Challenger User's Manual
CHAPTER 8 - CONFIGURE NEW SYSTEM
Overview:
The "Configure New System" option is activated by pressing the
F7 key from the main menu. Select this option whenever you want
to create a new lotto database file. The maximum number of data
files allowed is limited only by the amount of disk space
available. All data files have an extension of ".DAT." This
option is automatically displayed if you attempt to load Lotto
Challenger without any data files present.
Operation:
After you select the "Configure New System" option, the screen
clears and the Lottery Configuration window appears. Valid
command keys are displayed at the bottom of the screen. Press
the ESC key or the right mouse button to cancel and return to
the Lotto Challenger main menu.
You must answer four questions concerning your lottery before
you can create a data file. Enter the name of the lottery you
are playing. The name can be up to eight characters long. The
extension ".DAT" is automatically added to whatever name that
you enter.
Next enter the highest number that can be drawn in the lottery
you are playing. For example, in the Florida lottery, the
highest number that can be drawn is the number 49.
You are then asked if your lottery has a Bonus number. Answer
with a "Y" if your lottery has a Bonus number and you wish to
include it in the statistical analysis.
Finally, enter the total number of numbers that are drawn each
week in your lottery. In the Florida lottery, there are 6
numbers drawn each week. If you answered "Y" to the question
above concerning Bonus numbers, be sure to include the Bonus
number in your total. For example, the Arizona lottery has 6
regular numbers and 1 Bonus number. For the Arizona lottery you
should enter 7 for the total numbers drawn.
After you answer all four questions, press the END key to create
the data file.
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Lotto Challenger User's Manual
CHAPTER 9 - SELECT ANOTHER LOTTERY
Overview:
The "Select Another Lottery" option is activated by pressing the
F8 key from the main menu. Select this option if you play more
than one lottery and wish to change lotteries without exiting
the program.
Operation:
After you choose the "Select Another Lottery" option, the screen
clears and a window displays all the data files. These files
all have the extension ".DAT." If there are more data files than
can be displayed in the window, use the PAGE DOWN or PAGE UP
keys to scroll through the window. Press the ESC key or the
right mouse button to cancel and return to the Lotto Challenger
main menu.
Highlight the name of the data file that you want to use by
using the arrow keys or mouse, and press the ENTER key. The
Lotto Challenger main menu is then displayed with the name of
the data file you just selected.
The bottom of the main menu screen displays the number of
drawings on file, the date of the last drawing, and whether
History Mode is on or off. History mode is automatically set to
off whenever you select another data file.
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CHAPTER 10 - FILE MAINTENANCE
Overview:
The "File Maintenance" option is activated by pressing the F9
key from the Lotto Challenger main menu. Select this option if
you want to delete any old Quick Picks files (extension ".PIK")
or ticket files (extension ".TIK"). If you save your numbers to
the same filename each week, it is not necessary to delete the
files, since the files will be over written each week with the
new numbers.
Operation:
After you select the "File Maintenance" option, a window
displays the names of the ".PIK" and ".TIK" files in your data
directory. If there are no files, you will see a message
alerting you to that fact and the window will not appear. Once
the window is displayed, use the arrow keys or mouse to
highlight the name of the file that you want to delete. Press
the ENTER key or the left mouse button to delete the file.
Before the file is deleted, you are asked to confirm the
deletion. If you answer "Y," the file is deleted. Once the
file is deleted, you are returned to the file window where you
can delete another file if you wish. If there are no more files
to delete, press the ESC key or the right mouse button to return
to the Lotto Challenger main menu.
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